DevOps Programmer

Machinegames Sweden AB

Devops utvecklare

Kommun: Uppsala
  • Omfattning: Heltid
  • Varaktighet: Tills vidare
  • Anställningsform: Tillsvidare- eller tidsbegränsad
Ansök senast 29 maj (om 11 dagar)

Beskrivning

MachineGames is looking for a DevOps Programmer to own and evolve the apps, tools and infrastructure powering our upcoming games. To thrive in this role, we believe you enjoy working in a small team where you have a lot of impact.


You will work across the stack, evolving our apps while also keeping an eye on overall system performance. Expanding our infra-as-code, monitoring and alerting. Performing troubleshooting, root-cause analysis and expanding documentation.

Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all

within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

- We value Team performance over individual performance

- We practice an open door policy

- We deliver what we promise

- We give constructive and actionable feedback

- We practice ownership and accountability

- We learn from our mistakes.


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.


This is a permanent onsite position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.

Responsibilities

  • Collaborate well with producers, programmers, QA and IT in the day-to-day development of our projects.
  • Own internal and external infrastructure supporting our projects and tools, with support from system owners.
  • Own and extend build services while respecting platform and design constraints.
  • Own and extend other development critical tools such as version control systems.
  • Own alerting and monitoring of all relevant tooling. Troubleshooting, debugging and doing root-cause analysis as needed.
  • Own documentation of critical infrastructure and processes.


Qualifications

  • Strong experience of developing systems in Python and Typescript writing code that is clean, professional, well commented and maintainable.
  • Strong experience with public cloud providers (Azure preferred) and hybrid environments.
  • Strong experience of CI/CD concept and tools (Jenkins, Git, Perforce, custom built system)
  • Strong experience with containers and orchestration platforms (Kubernetes, Rancher, RKE2).
  • Strong knowledge of Kubernetes networking, Ingress controllers, ALBs, DNS.
  • Experience with Infrastructure as Code and GitOps (Ansible, Argo and Arc preferred) in a mixed Linux and Windows environment.
  • Experience with troubleshooting and debugging apps using a full-stack approach, moving between infrastructure, code, databases and networking.
  • Experience setting up monitoring, alerting and visualizations (Arc and ADX preferred)
  • Experience shipping AAA games.
  • Experience doing integrations with first party publishing platforms, such as PlayStation, Xbox and PC storefronts.
  • Experience writing C++ code in production environment.

Om anställningen

Lön

Lönetyp: Fast månads- vecko- eller timlön

Var ligger arbetsplatsen?

Arbetsplatsen ligger i kommunen Uppsala i Uppsala län.

Arbetsgivare

Machinegames Sweden AB

Ansökning

Ansök senast 29 maj (om 11 dagar)
Ange referens Environment Artist Application i din ansökan

Ansök via mejl

henrik.josander@machinegames.com
Aktuell annons kommer ursprungligen från Arbetsförmedlingen.